In the next step we will show the process of how we have been designing a 3D model a Fiat 500, old model.
This model has been designed with polygons car following a few plans that we will design, which have already been shown in another entry in this blog.
Although it is very difficult to capture all the steps that we needed to develop the car, in this post we will try to show in best possible way, how we have designed our model of a Fiat 500 in Maya.
1. – As can be shown in the picture, we started designing the front left side of the car, preparing the hole where the wheel would. (The wheels are placed near the end of the design):
As seen in the above image, after designing the body part where the wheel would go with the extrude tool, we have been extending the sides to form the outline of the first forms giving around the front bumper and the front the car.
2. – In the next step, we extrude elongated tool with the bottom of the car body, to reach the second wheel, thus delimiting the lateral contour of the vehicle:
3. – Likewise extending from one side of the upper side can design the whole side of the car, as shown in the following image:
4. – Once done, we can finish designing the second round, and then put all the parts and finish designing the earliest forms of the side skirts of the car:
5. – We designing and extending the faces with the extrude tool and started designing the back of our car:
6. – Once the lower contour of the back, going up and extending faces joining vertices with vertex merge tool, as shown in the following image:
7. – From time to time and to get an idea of how our design is running, we can stay right with half of our design and duplicate it in mirror mode to see how it would be well, as shown in the following images:
8. – Now only missing link all the vertices and we would have the undercarriage of our car full:
9. – The next step is to design the top of the body. We start from the front:
10. – And extend the lateral sides of the car, as shown in the following pictures:
11. – After joining the vertices, faces continue extending from the rear:
12. – Repeat step 7 and check if our design resembles the original:
13. – Now we can attach the tops of all sides and finish designing the bodywork of our model, as shown in the following image:
As we can see in the pictures, our model of the car will slowly taking shape:
14. – The next step to design the outline of the windows of the car as well as the low and front bumper:
As shown in the pictures, all the contours of the windows have been designed with the extrude tool:
15. – Now we will highlight the outline of the door to make it look more real, also with the extrude tool:
The result would be:
16. – Now the design of the rear window of the car, in the same way we have designed the other:
This would be an overview of the evolution of our project at this time:
As seen in the picture above, our model fits perfectly with the plans we put in the beginning.
17. – The next step is to design the back of the car. We begin with the radiators:
As seen in the previous picture, how to design it has, once again, with the extruded tool, helping interactive tool for designing split edge and need many edges in each of the zones.
As mentioned above, it is not necessary to do both radiators back, because then we can double the half of our design.
18. – Now design the license plate and taillights, also extrudes, of course:
19. – If you select exactly half of the faces of our model and duplicate, obtain the following result:
20. – Now design the front of the vehicle, starting with the headlights:
21. – If we trust in the plans for the car frontl, we note that there is a more highlighted than the rest which is where is the car registration and logo fiat. To design it, we first need to create all the edges that we needed to then use extrude to highlight them:
22. – Now we can highlight the headlights, as shown in the following image:
23. – If we double the half in which we have been working and the key 3 to use smooth tool, our model will be as follows:
24. – As seen in the picture above, to unite, there is some problems that we solve extrudes. To solve these problems, we have to delete some faces that will be left over, looking from within the design. Once deleted, the result is as follows:
25. – Now is the time to design the car’s wheels. As we have explained in other entries in this blog, you will not need to design them all, because you can design one wheel and duplicate it 3 times:
As shown in the image above, to design the wheels use a new polygon, in this case an area that will shape:
The image above shows the wheel use for this model. As can be seen, several subdivisions were added in the wheel and has been used for extracting extruded innermost faces, as can be seen in the wheels of the planes.
26. – Now we can duplicate the wheel three times to get the 4 we need:
If we look with smooth technique get the following:
27. – Once designed the car, we can begin to break it down into parts to proceed to paint. We’ll start with the rear lights creating for each of the parties a UV Mapping:
Front and rear bumpers:
The inside of the headlights leads the same color, as shown in the following image:
All edges of the windows and glass either, as shown in this picture:
The rest of the car would be as follows:
28. – Now, on all parts extracted and separated before the global model, we proceed to put a lambert style checker to check is are suitable for them to be painted:
For this model, we use a checker with many more subdivisions as the default one in Maya:
29. – Once you have all the parts of our car well separated and structured, we can import the Maya to proceed to paint with Photoshop:
30. – Paint the bottom of all our parts white to give the color you want. Also remove the black background so you do not get confused if we paint some parts black:
31. – Now you can paint the color parts that we like:
32. – If now we import that file into Maya, we obtain the following result.
33. – Now proceed to render the model, placing lights and spotlights surrounding environment:
Also post a basis on which to “rest” the car to be more real well:
Besides the two headlights, also place an ambient light behind the car, which will give a better look:
34. – As a last step, we will put our car into a circular image that may cast reflections in the car:
In the picture we see the two lights and focus selected temperature within the circular image.
35. – To see the result of reflections and rendering, and after selecting all the features needed in the rendering options, using the current render tool frame should be able to see the final result of our design, but in instead, we Maya returns an error and the next screenshot:
Download project here
You can also view a video demonstrating the two major projects that are described in this blog: